Changelog
Every seed gets its own hue
Different seeds could land on almost the same colors. The base hue now spreads across the full range, so distinct seeds look distinct.
Avatars that fit their size
Complexity now follows the size an avatar is shown at, so a 24px avatar reads as one clean mark instead of a muddy blob. Plus a Create page to tune every prop visually.
Bring your own colors, and P3
Use your own palette instead of the seed-derived harmony, and opt into the wide-gamut Display P3 color space.
The dither pattern
A second render engine: an ordered (Bayer 8×8) dither of the same palette, alongside the mesh gradient.
Safari blur fallback and typed CJS
A compatibility round: exports keep their soft blur everywhere, and CommonJS consumers get real types.
MIT license and a proper README
Housekeeping so the package is safe and pleasant to adopt.
Initial release
Deterministic mesh-gradient avatars for React, with the whole gradient engine bundled in.